Material node nullifies Triangle Mesh render type
#1
As soon as you put a Material node in an event, it seems to make it impossible to render as Triangle Mesh again.

1. Create tyFlow / Right-Click / Preset Flow / Simple Object tyFlow
2. Simulate a couple of frames and then render. No problem
3. Add a Material node (I put them between Shape and Mesh, don't know if that matters here)
4. Remove the Material node

Can no longer render other than V-ray Instances
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#2
Very odd...I'll take a look and see what's up. Thanks for the report!
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#3
Hey Undersky, just a followup...I tried reproducing this error using the steps you listed, but was unable to.

I'm posting a new build soon that fixes a few other errors (v0.16007)...once it's up, if you're able to confirm that it's still happening that would be great. And if it does still happen...if you could send your problem scene file to support@tyflow.com so I can check it out on my end as well. Thanks!
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#4
Sure thing, I'll take a look when I'm at home tonight!
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#5
Hey, it's working now. And come to think of it, it might've been that I'm just not really used to how and when to update. If I render directly after I've removed the Material node, the particles disappear. They are still visible in the viewport, though. But as soon as I scrub a bit they appear in the render again.
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#6
Hmm that's odd...if it's repeatedly weird behavior like that, send the file to support@tyflow.com and I'll take a look.
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