Debris
#1
Hi Tyson, Awsome work Smile

Quick question regarding voronoi (inside faces) can particles be emitted just from inside faces, also can noise be applied to them inside faces, or is that via textures?

Thanks again for you plugin.
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#2
Hey tel,

If you cascade your flow you can emit particles on the insides of fracture faces.

Just have your voronoi sim, in the Voronoi Fracture operator settings choose 'select cap faces', then use that flow as the input for a secondary flow where you generate particles on selected faces only.

I guess the downside to this solution is that your cap face particles won't have 2 way physical interaction with your voronoi chunks....maybe another workaround could be figured out if that's necessary.

As for noise inside faces...you can do it with modifiers on top of your flow, currently there's no tyFlow way to do it...that's on the todo list Smile
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#3
Hey Tyson,

Got it, awsome work, would be nice to have something like Houdini (Debris source).

Cheers
Tel
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