Shape by custom ID workflow?
#1
i was hoping i could use something like  tf.SetCustomFloat(sInx,"myID",(int)1);   (int 1 just for testing)
and then use the Custom Properties operator to set the Shape ID to my custom channel, i dont even know if it maybe works to set the Shape ID channel and i just miss some setting on the actual Shape operator?

My idea is to have several different low poly count shapes for a simulation and then cache the simulation, load via prt and replace the shapes with high poly versions, for this to work i need a deterministic way to chose the shapes, is that somehow possible?
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#2
There's not currently a way to set shapes by script, no. That kind of workflow is something I've thought about, but haven't had time to implement.
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