05-10-2019, 01:05 PM
i was hoping i could use something like tf.SetCustomFloat(sInx,"myID",(int)1); (int 1 just for testing)
and then use the Custom Properties operator to set the Shape ID to my custom channel, i dont even know if it maybe works to set the Shape ID channel and i just miss some setting on the actual Shape operator?
My idea is to have several different low poly count shapes for a simulation and then cache the simulation, load via prt and replace the shapes with high poly versions, for this to work i need a deterministic way to chose the shapes, is that somehow possible?
and then use the Custom Properties operator to set the Shape ID to my custom channel, i dont even know if it maybe works to set the Shape ID channel and i just miss some setting on the actual Shape operator?
My idea is to have several different low poly count shapes for a simulation and then cache the simulation, load via prt and replace the shapes with high poly versions, for this to work i need a deterministic way to chose the shapes, is that somehow possible?