I was doing a little r&d into an effect I plan to create and hit a few snags.
I would like a large cloth surface to be affected by a phoenix explosion, but the issue is that once those forces are acting upon the cloth they take priority over any others and nothing can ever fall back down. Anything outside of the phoenix grid behaves completely differently, i guess because the grid itself has air pressure / static forces.
Here's what I made while playing around, but it's intentionally avoiding the issues I found and is super simple - https://www.instagram.com/p/BxDg_7UlIMY/
I could not find a way for the cloth particles to ever fall back down - they were perpetually carried by the forces within the phoenix grid.
I know I can do a volume test where any particles that move outside of it go into a second event, but that doesnt help with the ones still attached to the main cloth body. I'd like the ones flapping around still attached to be able to fall down and rest.
For that instagram test the smoke keeps going, but even if it stops emitting smoke, nothing falls as the 'air' in the phoenix group isnt affected by gravity - it just hangs there, or keeps drifting influenced by the very slight phoenix grid forces.
I thought that 'add' in the fluid force should be able to do this as it would be adding the forces in addition to existing ones, but that still doesnt help it settle and it gives kind of a crazy result.
Is it possible to set up a threshold test so that only fluid forces over a certain velocity will affect the tyflow particles? I can only see ways to threshold test the particles after the forces are already acting, however doing it before I'm pretty sure this would solve it. It would also stop the pulsing and variations that you get at the borders of a grid that doesnt cover the entire cloth.
Anyone been working with the same operators and found some things that could help? Thanks in advance for any pointers!
Looking at the tyflow instagram example and other people that have done things like this, every one is in a low/no gravity situation and has the entire phoenix grid around the cloth object, seems like it's as yet unsolved?
I would like a large cloth surface to be affected by a phoenix explosion, but the issue is that once those forces are acting upon the cloth they take priority over any others and nothing can ever fall back down. Anything outside of the phoenix grid behaves completely differently, i guess because the grid itself has air pressure / static forces.
Here's what I made while playing around, but it's intentionally avoiding the issues I found and is super simple - https://www.instagram.com/p/BxDg_7UlIMY/
I could not find a way for the cloth particles to ever fall back down - they were perpetually carried by the forces within the phoenix grid.
I know I can do a volume test where any particles that move outside of it go into a second event, but that doesnt help with the ones still attached to the main cloth body. I'd like the ones flapping around still attached to be able to fall down and rest.
For that instagram test the smoke keeps going, but even if it stops emitting smoke, nothing falls as the 'air' in the phoenix group isnt affected by gravity - it just hangs there, or keeps drifting influenced by the very slight phoenix grid forces.
I thought that 'add' in the fluid force should be able to do this as it would be adding the forces in addition to existing ones, but that still doesnt help it settle and it gives kind of a crazy result.
Is it possible to set up a threshold test so that only fluid forces over a certain velocity will affect the tyflow particles? I can only see ways to threshold test the particles after the forces are already acting, however doing it before I'm pretty sure this would solve it. It would also stop the pulsing and variations that you get at the borders of a grid that doesnt cover the entire cloth.
Anyone been working with the same operators and found some things that could help? Thanks in advance for any pointers!
Looking at the tyflow instagram example and other people that have done things like this, every one is in a low/no gravity situation and has the entire phoenix grid around the cloth object, seems like it's as yet unsolved?