Object Bind—Distance error
#1
Today, I came across a problem where an error occurred when "Object Bind" was bound to two adjacent objects.

Is such that. When there is no gap between the two objects sharing faces, the binding will be biased toward a certain face. It is not evenly distributed on both sides. I need to manually adjust the spacing between one of the faces and the other. This operation made me very painful, and I spent a lot of energy to get the spacing between the objects.

There is another problem. When "Object Bind_Limit offset" is turned on, the particle position changes from the previous event to the next event. This is very weird. Please refer to the second MAX file
  Reply
#2
That's not an error, there's not really a reason to expect even distribution between objects when distances are equal. However, I could randomize which object is chosen when distances are equal which might alleviate the issue in your scene.

As for your second scene file, I'll try to remember to check it once I'm back next week.
  Reply


Forum Jump: