"Delete" node adds "Time step"
#1
If there is an object, it moves very fast and is extremely fast. Moving a frame and running out is far away.
Now I want to add a trailing effect to this object, so I improve the frame sampling by the particle's "Time step". Because it is a very high "Time step" setting. So particles may only need to live half or quarter frames. However, the "Delete" node does not have a one-half frame or a quarter-frame to delete the particle settings. What should I do at this time?
Is it possible to add "Time step" delete particles in the "Delete" node?
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#2
Currently the timing operator operates on whole frames only. If you need subframe control over timing, you could instead delete your particles using a script operator. The frame and tick values returned in the script operator will reflect subframes.
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