Event Instance Node
#1
It occurred to me that you could possibly make an "event instance node"  that you could drop into an event.  This could have an even input for it.

This would allow you to reference a tree of things from an external even such as "shape, material, mesh, display, etc" as a single instance-able tree.

Maybe something like a pair of EventInsert/EventOutput nodes would be a logical approach?  Not sure, just figured I'd throw it out there while it crossed my mind.....  just a thought.

It would be even more compact and easy to follow than doing node instance per event (which doesn't seem to be a thing in tyflow unless i am missing it somewhere).

Does that make sense?
Joel Eckert
Big Little Pictures
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#2
This is actually already on the roadmap (container operators), so...good idea! Smile
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