This is the effect.
The A particle keeps providing me with location data, and the B particle uses the position data provided by the A particle to track its position. But the result was not successful
The specific effect is like this:
An animated character who jumps up, people are invisible at the beginning, and slowly become visible over time. Until the end and the animated characters perfectly coincide.
05-28-2019, 07:22 AM (This post was last modified: 05-28-2019, 07:23 AM by cgdvs.)
I hope that the information between the particle groups can be transferred or acquired from each other.
Maybe you will ask what the meaning of this is, then this animated example is a good illustration. I need to constantly get the "matrix" information from the other party. Not only once.
I have this question with several of my peers. How can I get information about position rotation scaling from other particle groups?
The same question bothers me.
As far as I know "custom properties" work only within a local flow, not between 2 flows.
Workaround for this, would be:
1) Spawn particles at final position, get their position, scale, rotation with "custom properties"
2) add time test operator and set it to 1 frame or higher (we just need 1 frame to grab the values)
3) in second event add operator position object so all particles jump to new location
4) add another time test (or whatever operator that will trigger the begging of the travel)
5) in third even add custom properties to load the initial position.
thank you very much. I know this method. What I want is to get the location information from the original object without interruption. (Because the original object is an animated object, the position of the particle is constantly changing)