Crashing with PhysX Break
#1
First off...a huge THANK YOU for tyFlow!   I've been having more fun that should be legal the last 36 hours and was able to recreate setups in under an hour that took me days in TP or pSlow.  The beta came along just in time for a particularly challenging setup involving inter-dependent rigidbody/softbody/rope destruction.  Being able to iterate in near real-time is a freaking game changer!

PhysX Break is causing Max to crash in all the scenes I've tried it on so far.  The crash happens once an even triggers the break as TRUE (usually while scrubbing forward until the break would happen).  Good old fashioned Unhandled Exception...


---------------------------
Application Error
---------------------------
An error has occurred and the application will now close.
Do you want to attempt to save a copy of the current scene?
---------------------------
OK   Cancel   
---------------------------


Max 2018 PU4,  Win10 Enterprise N, Deal Xeon 2687W v4, 128gb, GTX 1080 Ti (driver v 398.82).  This is my computer at work.  I'll try some tests from home tonight a couple of machines I have there (Threadripper2 with Quadro and Xeon with 1070ti) to see if I get the same issue, as well as upload an example file. 

Best,
M
  Reply
#2
Hey Mitch, thanks for the bug report! I'll see if I can repro over here, otherwise I may ask you for a scene file....
  Reply
#3
Hi Tyson,

Thanks for the reply. I was able to reproduce the crashing on timeline scrub with this simple test file created from your voronoi example scene. I'm on 0.16002 here at home but will grab the latest build tonight and test again. AMD 2990wx, Max 2019, Win10 Pro on this machine.

https://www.dropbox.com/s/qd911lozxfc0om...1.max?dl=0

-Mitch
  Reply
#4
Thanks for the example file Mitch, I'll take a look and get back to you if I can repro.
  Reply
#5
The PhysX Break issue has been fixed and will appear in the next build posted later today (0.16007).
  Reply
#6
Awesome.  Thank you!
  Reply


Forum Jump: