Collision radius is incorrect in this file
#1
Play this flow in the attached file and see how the different particle events have a collision radius that is way too big when they collide with the other events.


Attached Files
.max   RingWorms_15_2017.max (Size: 2.97 MB / Downloads: 300)
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#2
Hi Andy,

I don't see the issue...

Your shape operator in Event002 is set to 600% scale, and your Particle Physics operator in Event001 is set to 6x the scale radius....so the radii of the particles in Event002 are indeed going to be huge. What might be throwing you off is the viewport display of the radii of your Event002 particles, which is actually coming from the Particle Physics operator in Event002, not the one in Event001. The Particle Physics operators only display radii for the particles in their own event, not in the whole flow...so you won't actually see the giant radii in the view when turning on display for the Particle Physics operator in Event001. But the math itself seems fine...
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#3
(06-03-2019, 05:11 AM)tyFlow Wrote: Hi Andy,

I don't see the issue...

Your shape operator in Event002 is set to 600% scale, and your Particle Physics operator in Event001 is set to 6x the scale radius....so the radii of the particles in Event002 are indeed going to be huge. What might be throwing you off is the viewport display of the radii of your Event002 particles, which is actually coming from the Particle Physics operator in Event002, not the one in Event001. The Particle Physics operators only display radii for the particles in their own event, not in the whole flow...so you won't actually see the giant radii in the view when turning on display for the Particle Physics operator in Event001. But the math itself seems fine...

Got it. I fixed it by using a reference node instead of a scaled 3d shape. 
Thanks
A
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