im just wondering, i have particles with shapes defined by a selection of geometry references. client has signed off the distribution and look of these particles, so they cannot change.
i need to export from tyflow for rendering.
im just about to try export-objects.
its not clear from the instructions..
a) does this export single objects with keyframes animating position rotation and scale?
b) what happens to my particles which switch from one reference shape to another during sequence
c) will the instancing be preserved?
d) will exporting 65000 particles as objects kill my workstation dead?
if the above option doesnt work, what can i do? alembic mesh export is greyed out, and prt only exports the particles, not the meshes.
tycache might work, but requires tyflow on renderfarm, which may not be possible.
i like the idea of baking out to animated geometry, cos ill get decent moblur, which ive been struggling with for this whole project.
ok so, it didnt crash my pc, although the max file is now 6.5gb. understandably dead slow, but miiight be my solution. i can just do it at the end before rendering.
however it ignores the change in shape reference during the sequence.. the particles retain their original shapes.
i guess ill have to do a seperate export for the main sequence, and delete particles at the shape change event.. then another export at the event where the particles change shape.
i need to export from tyflow for rendering.
im just about to try export-objects.
its not clear from the instructions..
a) does this export single objects with keyframes animating position rotation and scale?
b) what happens to my particles which switch from one reference shape to another during sequence
c) will the instancing be preserved?
d) will exporting 65000 particles as objects kill my workstation dead?
if the above option doesnt work, what can i do? alembic mesh export is greyed out, and prt only exports the particles, not the meshes.
tycache might work, but requires tyflow on renderfarm, which may not be possible.
i like the idea of baking out to animated geometry, cos ill get decent moblur, which ive been struggling with for this whole project.
(06-05-2019, 08:40 AM)super gnu Wrote: im just wondering, i have particles with shapes defined by a selection of geometry references. client has signed off the distribution and look of these particles, so they cannot change.
i need to export from tyflow for rendering.
im just about to try export-objects.
its not clear from the instructions..
a) does this export single objects with keyframes animating position rotation and scale?
b) what happens to my particles which switch from one reference shape to another during sequence
c) will the instancing be preserved?
d) will exporting 65000 particles as objects kill my workstation dead?
if the above option doesnt work, what can i do? alembic mesh export is greyed out, and prt only exports the particles, not the meshes.
tycache might work, but requires tyflow on renderfarm, which may not be possible.
i like the idea of baking out to animated geometry, cos ill get decent moblur, which ive been struggling with for this whole project.
ok so, it didnt crash my pc, although the max file is now 6.5gb. understandably dead slow, but miiight be my solution. i can just do it at the end before rendering.
however it ignores the change in shape reference during the sequence.. the particles retain their original shapes.
i guess ill have to do a seperate export for the main sequence, and delete particles at the shape change event.. then another export at the event where the particles change shape.