Ice Sheet separation
#1
Hi,
Im trying to achieve an ice sheet separation - a zipper like animation from near camera to far away. I have modeled the ice sheets and manually cut the "master fracture" in between them. I would like to control the animation by animating sheets by hand (position and bend) and then fracture the middle area with voronoi. Also I need most of the fractures to stick to the sheets, so just some of them drop to the ground. Problem is that if I object bind the fractured object to my master ice sheet objects, fractures do not react to physx physics. I can´t get my head around this. Any help is appreciated.  Smile

   
   


Thanks Tyson for this amazing plugin!


Attached Files
.max   ice_sheets_rnd_v0001.max (Size: 1.46 MB / Downloads: 239)
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#2
Hi,
Updated scene, new file attached. Problem now is that after sending particles from object bind to physx they don´t inherit the previous speed. Also is it possible to collide new physx event particles with previous event particles?


.max   ice_sheets_rnd_v0004.max (Size: 1.54 MB / Downloads: 271)

Thanks in advance!  Heart
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