06-10-2019, 02:17 PM
What would be the appropriate node to use to get particle to particle avoidance or repulsion? I have a crowd system I'm working on that generates a field of agents and splits them so 50 percent seek the left side of the path and the rest seek out the right side of a path.
I tried using particle physics which kind of works but the particles work their way around each other when they collide but the particle rotation does not follow the direction of travel so it looks like the particles are sliding out of the way instead of turning out of the way.
I've attached an example.
Thanks,
V Miller
I tried using particle physics which kind of works but the particles work their way around each other when they collide but the particle rotation does not follow the direction of travel so it looks like the particles are sliding out of the way instead of turning out of the way.
I've attached an example.
Thanks,
V Miller