06-11-2019, 09:36 AM
(This post was last modified: 06-11-2019, 10:36 AM by alexcfarrell.)
Is there a way to rotate the orientation of the Birth Voxels grid?
As a workaround I can create my voxels, then use Move Pivots (to a point helper) and then change the world space rotation. However, when it comes to performing Property Tests on the voxels I can't move the pivot back to the voxels after the rotation. The pivots seem to be stuck to the helper.
Any help would be much appreciated, love this plugin!
I've found that using a TyCache set to Local co-ordinates is a usable workaround. It's a bit more fiddly, but has the bonus of a Frame Offset control which is useful for what I'm working on!
As a workaround I can create my voxels, then use Move Pivots (to a point helper) and then change the world space rotation. However, when it comes to performing Property Tests on the voxels I can't move the pivot back to the voxels after the rotation. The pivots seem to be stuck to the helper.
Any help would be much appreciated, love this plugin!
I've found that using a TyCache set to Local co-ordinates is a usable workaround. It's a bit more fiddly, but has the bonus of a Frame Offset control which is useful for what I'm working on!