06-13-2019, 12:04 AM
Would be very helpfull to get particles / cloth to float in Phoenix fluids (which works with "fluid force" quite good now), but also make them buoyant/ constantly raising to the top of the liquid.
Using + gravity don't constrain the particles to only the liquid, they drift upwards leaving the fluid.
Also being able to read and constrain modifiers to value ranges inside the grid would be very helpful (via custom properties?).
For instance constrain modifiers on particles to:
- main: inside/outside the liquid / smoke / fire
- to certain depth / pressure range in fluid
- only in very turbulent cells
- only in distinctive RGB colored cells
constraining "fluid force" onto inside the fluid would be a main request
by the way, many thanks for introducing my object "collection" request back a few versions, and fixing the VrayMetaballs with tyflow cache problems.
Using + gravity don't constrain the particles to only the liquid, they drift upwards leaving the fluid.
Also being able to read and constrain modifiers to value ranges inside the grid would be very helpful (via custom properties?).
For instance constrain modifiers on particles to:
- main: inside/outside the liquid / smoke / fire
- to certain depth / pressure range in fluid
- only in very turbulent cells
- only in distinctive RGB colored cells
constraining "fluid force" onto inside the fluid would be a main request
by the way, many thanks for introducing my object "collection" request back a few versions, and fixing the VrayMetaballs with tyflow cache problems.