06-14-2019, 06:34 AM
When a very large scene proxy, I hope that a node can optimize the viewport model display.
For example, the model close to the lens remains unchanged, and the medium distance display from the camera is the middle model display. Far away, it can be a very simple rough display.
That is to say, the display accuracy of the particle object is determined according to the distance of the camera.
The closer to the camera, the higher the accuracy, and the farther away from the camera, the lower the accuracy.
This option can also be applied to rendering.
For example, the model close to the lens remains unchanged, and the medium distance display from the camera is the middle model display. Far away, it can be a very simple rough display.
That is to say, the display accuracy of the particle object is determined according to the distance of the camera.
The closer to the camera, the higher the accuracy, and the farther away from the camera, the lower the accuracy.
This option can also be applied to rendering.