06-19-2019, 08:15 AM
tyFlow v0.16031 is out!
http://beta.tyflow.com
Additions:
* double-clicking a flow tab in the editor UI will select the corresponding tyFlow in the scene
* the max asset manager should now track all tyCache files in a sequence, allowing for archival of the entire sequence rather than the single file from the sequence that was chosen by the user in the cache file pick dialog
* tyCaches will attempt to load missing caches from relative paths if the absolute path is not found, so loading caches from archived files should be possible without manual retargeting
* unnecessary rig particles are no longer generated for tyActor skinned meshes
Fixes:
* fixed a crash that could occur when using the Camera Cull operator
* fixed a bug where the Fluid Properties operator was not returning the correct z-axis velocity value
* fixed a bug where certain operator listboxes were not generating horizontal scrollbars to show long node names
* fixed a bug where spherical overrides in the PhysX Shape operator were not working
* fixed a crash that could occur in the Shape operator when using animated VRay proxies
* fixed a bug where Wobble operator initialization was happening at the end of the simulation step, rather than in the proper operator order
* fixed a bug where Cloth operator shell matID overrides were not working
* highres input mesh evaluation is now substantially faster
http://beta.tyflow.com
Additions:
* double-clicking a flow tab in the editor UI will select the corresponding tyFlow in the scene
* the max asset manager should now track all tyCache files in a sequence, allowing for archival of the entire sequence rather than the single file from the sequence that was chosen by the user in the cache file pick dialog
* tyCaches will attempt to load missing caches from relative paths if the absolute path is not found, so loading caches from archived files should be possible without manual retargeting
* unnecessary rig particles are no longer generated for tyActor skinned meshes
Fixes:
* fixed a crash that could occur when using the Camera Cull operator
* fixed a bug where the Fluid Properties operator was not returning the correct z-axis velocity value
* fixed a bug where certain operator listboxes were not generating horizontal scrollbars to show long node names
* fixed a bug where spherical overrides in the PhysX Shape operator were not working
* fixed a crash that could occur in the Shape operator when using animated VRay proxies
* fixed a bug where Wobble operator initialization was happening at the end of the simulation step, rather than in the proper operator order
* fixed a bug where Cloth operator shell matID overrides were not working
* highres input mesh evaluation is now substantially faster