hello, i have a scene where i attached some particles to some stone and when they move they spawn by travel other particles which are shape facing with transperancy = smoke . when i scrub trough the timeline in takes a little time to cache it and then it plays flawlessly forwards and backwarads . and it renders fine in Distributed rendering.
i open another scene and import the same smoke event and attach it to a slightly bigger object. remember the numbers are the same . the number of particles should be the same. When i scrub trough the timeline it always stops to cache the frames.. even when those frames were cached..when i go to frame 40 - it caches , when i go back it caches again and when i go to frame 40 again - it again caches.. and when i render i get the buggy buckets.
also in the same scene when i render - before each frame it gets stuck for a long time on building embree static accelerator : done . stays like this for some time and then renders
Why is that ?
i open another scene and import the same smoke event and attach it to a slightly bigger object. remember the numbers are the same . the number of particles should be the same. When i scrub trough the timeline it always stops to cache the frames.. even when those frames were cached..when i go to frame 40 - it caches , when i go back it caches again and when i go to frame 40 again - it again caches.. and when i render i get the buggy buckets.
also in the same scene when i render - before each frame it gets stuck for a long time on building embree static accelerator : done . stays like this for some time and then renders
Why is that ?