06-19-2019, 12:29 PM
I'm trying to get an animated texture sequence syncing with particle age but having no joy, I've checked the tyflow_UVWgradient_001 sample scene and think I understand how the Custom properties and Mapping nodes interact along with the tyBitmap texmap which I assume is the correct way to do this.
Using that scene as a starting point, I swapping the gradient map out for a simple 200 frame counter sequence, and the spawning boxes for planes being burst emitted at several point pivots. If I apply Tyson's original gradient material, the colours of spawned particles clearly change in sync with their age, so I'm sure I'm missing something super obvious when changing to the image sequence, but can't figure out what.
I've attached a Max 2018 version of the test scene, any help much appreciated.
Using that scene as a starting point, I swapping the gradient map out for a simple 200 frame counter sequence, and the spawning boxes for planes being burst emitted at several point pivots. If I apply Tyson's original gradient material, the colours of spawned particles clearly change in sync with their age, so I'm sure I'm missing something super obvious when changing to the image sequence, but can't figure out what.
I've attached a Max 2018 version of the test scene, any help much appreciated.