Factory Construction
#1
https://youtu.be/UIfYbPauqLQ
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#2
Very cool man. 
I personally wouldn't make material transition, or at least, I wouldn't  start with white mat, but that's personal taste, I guess. 

Anyway... great!
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#3
(07-04-2019, 11:13 PM)d4rk3lf Wrote: Very cool man. 
I personally wouldn't make material transition, or at least, I wouldn't  start with white mat, but that's personal taste, I guess. 

Anyway... great!


Thanks. I wonder what you would do?
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#4
(07-07-2019, 11:48 AM)Borzacch Wrote: Thanks. I wonder what you would do?

Not changing material at all, maybe? 
Maybe only visibility change you already have, is enough. 

But then again, it's just a personal taste. 
You did great job.
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#5
pss. here continuation\

https://youtu.be/iSEIYEBBGKo


decided to leave everything as is. Now I am thinking about how to implement infographics. =)
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#6
Wink 
I also would not trade material. use opacity only.

Congratulations on work.  Smile
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#7
Cool animation =).

What's the general principle in creating this style? Is it like reverse fragmentation?

At a guess - Are you splitting the geometry into multiple objects, assigning a particle to each object and then scaling them using some sort of gradient or animated gizmo?
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#8
(08-04-2019, 04:36 AM)Jixal Wrote: Cool animation =).

What's the general principle in creating this style? Is it like reverse fragmentation?

At a guess - Are you splitting the geometry into multiple objects, assigning a particle to each object and then scaling them using some sort of gradient or animated gizmo?


In fact, everything is very simple. I am separating objects into elements by Birth Shape. And then simple colliding plane. No gradient to scale. Just two keyframes in scale operator. And thats all. =)
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#9
Cool! Thanks for the reply, I'm very new to particles systems like this. Will have a go with these operators when I get a chance.
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#10
(08-05-2019, 08:52 AM)Borzacch Wrote: In fact, everything is very simple. I am separating objects into elements by Birth Shape. And then simple colliding plane. No gradient to scale. Just two keyframes in scale operator. And thats all. =)

Nice work, I like it very much.
Im actually doing a stadium animation where I need to animate the construction phase, too bad Im using external render farms and thus cannot use TyFlow...
Ill try to come up with an alternative method with the built in max features, if anyone has some ideas please do share Smile
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#11
(09-04-2019, 09:18 AM)Cyrille Wrote:
(08-05-2019, 08:52 AM)Borzacch Wrote: In fact, everything is very simple. I am separating objects into elements by Birth Shape. And then simple colliding plane. No gradient to scale. Just two keyframes in scale operator. And thats all. =)

Nice work, I like it very much.
Im actually doing a stadium animation where I need to animate the construction phase, too bad Im using external render farms and thus cannot use TyFlow...
Ill try to come up with an alternative method with the built in max features, if anyone has some ideas please do share Smile

Why don't you bake Tyflow, and use that on farm'?
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#12
(09-04-2019, 09:18 AM)Cyrille Wrote:
(08-05-2019, 08:52 AM)Borzacch Wrote: In fact, everything is very simple. I am separating objects into elements by Birth Shape. And then simple colliding plane. No gradient to scale. Just two keyframes in scale operator. And thats all. =)

Nice work, I like it very much.
Im actually doing a stadium animation where I need to animate the construction phase, too bad Im using external render farms and thus cannot use TyFlow...
Ill try to come up with an alternative method with the built in max features, if anyone has some ideas please do share Smile

You can use Data Channel modifier. But it is VERY slow method.
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#13
(08-05-2019, 08:52 AM)Borzacch Wrote:
(08-04-2019, 04:36 AM)Jixal Wrote: Cool animation =).

What's the general principle in creating this style? Is it like reverse fragmentation?

At a guess - Are you splitting the geometry into multiple objects, assigning a particle to each object and then scaling them using some sort of gradient or animated gizmo?


In fact, everything is very simple. I am separating objects into elements by Birth Shape. And then simple colliding plane. No gradient to scale. Just two keyframes in scale operator. And thats all. =)

Hi there, could you please explain where you put the keyframes or how? I am trying to replicate the effect but cant seem to be able to "grow" the particles from scale 0 gradually to scale 100, my faces just jump from 0 straight to 100. I first set the faces scale to 0 then use a collision plane to send the 0 scaled particles to a new event where i set their scale to 100. 
thanks for the advice on this so far Smile

[EDIT] i just found out that i don't see the scale being animated only when i scrub the timeline in max... when i tried to grab a preview at 1/4 of timeline speed i see that the particles are actually scaled up but it happens so fast that its not noticeable at 1:1 speed. Is it possible to slow down this scale? I tried key frame offset but there is no change with whichever setting. Ill post a video in a while
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#14
(10-12-2019, 02:20 PM)jancijanci Wrote:
(08-05-2019, 08:52 AM)Borzacch Wrote:
(08-04-2019, 04:36 AM)Jixal Wrote: Cool animation =).

What's the general principle in creating this style? Is it like reverse fragmentation?

At a guess - Are you splitting the geometry into multiple objects, assigning a particle to each object and then scaling them using some sort of gradient or animated gizmo?


In fact, everything is very simple. I am separating objects into elements by Birth Shape. And then simple colliding plane. No gradient to scale. Just two keyframes in scale operator. And thats all. =)

Hi there, could you please explain where you put the keyframes or how? I am trying to replicate the effect but cant seem to be able to "grow" the particles from scale 0 gradually to scale 100, my faces just jump from 0 straight to 100. I first set the faces scale to 0 then use a collision plane to send the 0 scaled particles to a new event where i set their scale to 100. 
thanks for the advice on this so far Smile

[EDIT] i just found out that i don't see the scale being animated only when i scrub the timeline in max... when i tried to grab a preview at 1/4 of timeline speed i see that the particles are actually scaled up but it happens so fast that its not noticeable at 1:1 speed. Is it possible to slow down this scale? I tried key frame offset but there is no change with whichever setting. Ill post a video in a while

First of you need to set timing to Event Age in scale operator. Second: set keyframes to scale from 0 to 100%. And dont forget about Sync option (Keyframe offset) - set it to Event Age. And thats all.


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#15
!!!FACTORY!!! =))) Again

https://youtu.be/lN36JBwx0L0
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#16
looks amazing!
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#17
Thumbs Up 
Yeah I like those colors and effects.
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#18
(10-17-2019, 09:30 PM)swihartc Wrote: Yeah I like those colors and effects.



Thank. But in particles I am a mediocre experimenter. I can show with my finger who the boss is. =)
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