07-08-2019, 12:12 PM
been playing with "proximity scale" but im having trouble getting the effect i want.
i wish my physx fragments to be at 100% scale, but when an object passes through, they scale up a bit. ive tried numerous combinations of settings, just fiddling, but i miss some absolute scale settings for "near" and "far"
default the particles scale down to zero as the object passes by.
i can invert this, so particles scale up, but this means their default "far" state is scale zero.
any way to do this?
i also tried using scale by texmap, using vray distance tex, but it seems not to work properly.. all particles are scaled equally, based on distance of driver object to origin.
i wish my physx fragments to be at 100% scale, but when an object passes through, they scale up a bit. ive tried numerous combinations of settings, just fiddling, but i miss some absolute scale settings for "near" and "far"
default the particles scale down to zero as the object passes by.
i can invert this, so particles scale up, but this means their default "far" state is scale zero.
any way to do this?
i also tried using scale by texmap, using vray distance tex, but it seems not to work properly.. all particles are scaled equally, based on distance of driver object to origin.