How to morph particles into a shape
#1
Hi all, 

Is there a way that I can have a bunch of particles gather and then turn into one mesh ?

Any help would be greatly appreciated
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#2
Hi ,
there is many ways to do this but it depends on your goal or your final mesh look, if you did a quick search in the forum you will find the answer,

you can use Find Target for the particles to go to the mesh, fill it up with particles, maybe use Tymesher
then you can fade in the mesh in post or make a generate or revel effect of the mesh with a different flow.

also check Custom Properties, you can store TM particles position then spread them somehow and use Find target with TM channel to get them back in their original place.
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