08-02-2019, 06:47 AM
(This post was last modified: 08-02-2019, 07:07 AM by xtremist999.)
Hi there,
I created a based Ty-flow sim that birth voxels on some geometry and I added a sphere shape.
I then ty-particle skinned it to some geo.
I loaded that skinned geo into a Ty-actor helper.
I created a new ty-Flow sim and imported that ty-actor helper with the actor operator.
The before and after result is as below. The particles in the second sim seem to load the voxel particles as clusters near the verts of the geo as opposed to being in a neat formation identical to the first sim.
Is this an error or am I missing something?
Thanks
Also PhysX collisons don't seem to work with this setup
I created a based Ty-flow sim that birth voxels on some geometry and I added a sphere shape.
I then ty-particle skinned it to some geo.
I loaded that skinned geo into a Ty-actor helper.
I created a new ty-Flow sim and imported that ty-actor helper with the actor operator.
The before and after result is as below. The particles in the second sim seem to load the voxel particles as clusters near the verts of the geo as opposed to being in a neat formation identical to the first sim.
Is this an error or am I missing something?
Thanks
Also PhysX collisons don't seem to work with this setup