08-07-2019, 08:16 AM
Hi there,
I'm applying some tyflow softbody deformations onto pre-existing baked particles that are flying around.
The method I'm trying:
I'm loading the particle objects in the birth shape operator
and then loading in those same objects in the Surface Force operator
I'm then applying cloth bind on top to make them softbody.
It works fine until the objects start coming in close proximity to each other.
The cloth from one object gets attracted to another object after a while they don't remain stuck to their original objects at the start of the sim.
Is there any way to make the cloth stay to the object it sticks to at the start of the sim?
Thanks
I'm applying some tyflow softbody deformations onto pre-existing baked particles that are flying around.
The method I'm trying:
I'm loading the particle objects in the birth shape operator
and then loading in those same objects in the Surface Force operator
I'm then applying cloth bind on top to make them softbody.
It works fine until the objects start coming in close proximity to each other.
The cloth from one object gets attracted to another object after a while they don't remain stuck to their original objects at the start of the sim.
Is there any way to make the cloth stay to the object it sticks to at the start of the sim?
Thanks