tySpline generation possible just by IDs?
#1
Hi!

Is there a way to create a tySpline whose spline segments where created accuratly from particle to particle, just by connecting the particles as spline vertices in sortation of their IDs?

F.E.:

Spline segment 1 is created from particle with ID 1 to particle with ID 2, the second segment between ID 2 and ID 3 ... and so on.
No need for any distance values or neighbour counts.

Thank you!
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#2
The next build allows specific ID targeting like that.

If the particles are related as siblings (ex: birthed from a spline using a Birth Surface) you can set your Spline operator to "sibling" mode and it should work as you intend.
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#3
Well, nice! I'll be looking forward to this!

I would prefer if it would simply work just from ID to ID, without the sibling condition has to be met.
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