Custom Properties operator interpolation
#1
Hello,

I'm using Custom Properties operator to set particles in a specific position. Interpolation works fine to control the speed, but is there a possibility to set exact frames count when interpolation will be finished? Maybe it's achievable with timing properties, but I'm still a little confused about timing property.

Edit: Also quick question, can I change interpolation animation curvature?
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#2
Interpolation is purely a simple linear interpolation (lerp). The equation is:

newValue = value1 * interpolation + value2 * (1 - interpolation);

In the case of the custom properties operator, value1 would be the target value and value2 would be the old value.

For more complex interpolations, you'll need to use a script operator and code it yourself for now Smile

Curves and fancier things will hopefully become supported in the future.
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#3
(04-03-2019, 06:59 PM)tyFlow Wrote: Interpolation is purely a simple linear interpolation (lerp). The equation is:

newValue = value1 * interpolation + value2 * (1 - interpolation);

In the case of the custom properties operator, value1 would be the target value and value2 would be the old value.

For more complex interpolations, you'll need to use a script operator and code it yourself for now Smile

Curves and fancier things will hopefully become supported in the future.

Thanks  for quick response!
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#4
I have achieved it by using simply find target operator: assigned Target aligment TM and Target Location custom TM and then selected control by time, set my desired frames count. Now I have some control of Ease In and some other options.  Smile
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