Personal project - with a few tyflow sims!
The project was kind of designed around tyflow... the first spark was 'what can i make with a ton of fun simulations in...'
They're all pretty basic, I need to dig a little deeper for my next one.
I posted some viewport grabs of the simulations to instagram too - https://www.instagram.com/p/B054JeyBm-p/
Lots of asset progress on there too, for anyone interested.
Generally it all went pretty smooth. I did have some issues with the fleshy simulation cache having a couple of broken frames - renders all messed up and distorted. Was only on 8 frames in the entire sequence so I was able to paint them out. When I get chance i'll dive in and see what the problem was and maybe send the broken cache files over, might have been motion blur.
Anyway - thank you for making tyflow! it is a dream to work with.
08-11-2019, 10:55 PM
(This post was last modified: 08-11-2019, 10:56 PM by tyFlow.)
Amazing job Neil! Wonderfully atmospheric
The instagram behind the scenes renders are great too...really high quality stuff!
08-12-2019, 12:27 PM
(This post was last modified: 08-12-2019, 12:30 PM by d4rk3lf.)
I was about to post yesterday, when you attached this file, but felt to sleep. :
Fantastic!
I really like the music, and the way you integrated it into a video.
I wish I could render as great as this!
The only thing that kind of bothered my eye, is that small flickering going on particles. I am not sure if it's intentional, or not.
But it's very minor.
P.S. It totally have Resident Evil 1 movie wibe.
Post us more of your work!
This is amazing. Fantastic work.
08-14-2019, 06:19 PM
(This post was last modified: 08-14-2019, 06:25 PM by neildbox.)
(08-12-2019, 12:27 PM)d4rk3lf Wrote: The only thing that kind of bothered my eye, is that small flickering going on particles. I am not sure if it's intentional, or not.
But it's very minor.
P.S. It totally have Resident Evil 1 movie wibe.
Post us more of your work!
The flickering is because of the Nvidia AI denoiser - it was that or my render time was 6 hours a frame...
Really I should have not made that material a refractive water and worked around the limitations.
I don't do personal projects very often, my day job work looks like this... with the help of a great team! - https://www.artstation.com/artwork/lVxJVY
Edit: you might like this actually - https://vimeo.com/331034927
That's one of the crazier film concepts we've done in the Miami studio... It's not pixar, but it was done in 4 weeks with only 5 people.
Thank you everyone, I appreciate the comments
And thanks again Tyson. Unbelievable work on this, i'm sure i'm not the only one who thought this wasnt possible in max.
Trying to find ways to shoe horn it into client projects now, ha.
(08-14-2019, 06:19 PM)neildbox Wrote: (08-12-2019, 12:27 PM)d4rk3lf Wrote: The only thing that kind of bothered my eye, is that small flickering going on particles. I am not sure if it's intentional, or not.
But it's very minor.
P.S. It totally have Resident Evil 1 movie wibe.
Post us more of your work!
The flickering is because of the Nvidia AI denoiser - it was that or my render time was 6 hours a frame...
Really I should have not made that material a refractive water and worked around the limitations.
I don't do personal projects very often, my day job work looks like this... with the help of a great team! - https://www.artstation.com/artwork/lVxJVY
Edit: you might like this actually - https://vimeo.com/331034927
That's one of the crazier film concepts we've done in the Miami studio... It's not pixar, but it was done in 4 weeks with only 5 people.
Thank you everyone, I appreciate the comments 
And thanks again Tyson. Unbelievable work on this, i'm sure i'm not the only one who thought this wasnt possible in max.
Trying to find ways to shoe horn it into client projects now, ha.
Hello. I have my own little render-farm - 15xGTX 1080Ti. I could help you with render. Creativity first!  PM, if interested.
08-15-2019, 11:02 AM
(08-14-2019, 06:19 PM)neildbox Wrote: The flickering is because of the Nvidia AI denoiser - it was that or my render time was 6 hours a frame... Really I should have not made that material a refractive water and worked around the limitations.
No worries, that flicker was not a big deal at all, it almost look like it was intended.
As for the rendering time... I have a thought now, but I am not sure if its doable.
Maybe if you rendered one panorama image of the scene, and rendered particles as separate pass, and only with spherical mapped panorama render in Env, maybe the refraction's would look correct, and you could render that fast.
But then again, I am not sure.
(08-15-2019, 11:02 AM)d4rk3lf Wrote: (08-14-2019, 06:19 PM)neildbox Wrote: The flickering is because of the Nvidia AI denoiser - it was that or my render time was 6 hours a frame... Really I should have not made that material a refractive water and worked around the limitations.
No worries, that flicker was not a big deal at all, it almost look like it was intended.
As for the rendering time... I have a thought now, but I am not sure if its doable.
Maybe if you rendered one panorama image of the scene, and rendered particles as separate pass, and only with spherical mapped panorama render in Env, maybe the refraction's would look correct, and you could render that fast.
But then again, I am not sure. the scene can be baked and then rendered only with flat shadows and lightning pass. We could use Position World pass to relight scene.
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