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Lights as particles - Printable Version

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Lights as particles - betamax - 11-29-2019

It would be awesome to be able to use omni lights as particles, with falloff and intensity settings.

Maybe this could be built into the shape operator?

Something like this: https://youtu.be/26-0FEnbqDs?t=35s

It seems that we can only export particles to use lights at the moment.

Thanks,
Max


RE: Lights as particles - tyFlow - 11-30-2019

Just apply a light material to your particles, for whatever renderer you're using. For example, VRayLightMtl in VRay.


RE: Lights as particles - SiriVFX - 12-02-2019

would like the same but having spotlights driven by particles.
so a light material won't do it.


RE: Lights as particles - betamax - 12-03-2019

(11-30-2019, 09:00 AM)tyFlow Wrote: Just apply a light material to your particles, for whatever renderer you're using. For example, VRayLightMtl in VRay.

We were hoping for lights in this case as LightMaterial is noisy and Falloff can't be controlled.


RE: Lights as particles - SiriVFX - 12-06-2019

for my scene i needed less than 50 lights. so i exported a point helper for every light (particle) and linked with "clone and align..." an instance of that light the helpers.


RE: Lights as particles - SiriVFX - 02-11-2020

Hi Tyson, just saw the export particle as light option. You are the best!
Today i needed this for the project i wrote about above and its there Big Grin

Tank You very much!