64 thread limit?
#2
The sand scenes, and all bind scenes in general, rely on OpenCL by default (GPU). Disable OpenCL everywhere and you'll see your CPU usage go up. Beyond that, tyFlow relies on Windows thread scheduling, which I believe has issues past 64 cores.
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Messages In This Thread
64 thread limit? - by super gnu - 02-16-2020, 05:09 PM
RE: 64 thread limit? - by tyFlow - 02-16-2020, 10:41 PM
RE: 64 thread limit? - by houou - 02-28-2020, 02:32 PM
RE: 64 thread limit? - by tyFlow - 02-28-2020, 04:01 PM
RE: 64 thread limit? - by houou - 02-29-2020, 05:44 AM
RE: 64 thread limit? - by tyFlow - 02-29-2020, 06:09 AM
RE: 64 thread limit? - by jiriwolf - 03-01-2020, 07:00 PM
RE: 64 thread limit? - by houou - 03-04-2020, 12:01 PM
RE: 64 thread limit? - by houou - 03-07-2020, 03:09 PM

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