Show names for deleted nodes
#1
I'm not sure how simple this would be, but is there any way that the names of deleted nodes/meshes...etc could be visible? Basically, I'm merging objects into another scene with a stack of tySelect modifiers and having to manually note which mesh they were using to pick the corresponding object in the new scene. 

Does that make sense?
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#2
Unfortunately that's not possible. Once a node is deleted, it no longer has a reference in the scene. And its reference is where its name is taken from. No reference = no name Smile

The display of "<deleted>" is not my own implementation, but instead Max's way of displaying a deleted node inside a nodelistbox.
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#3
Ahhh, I did wonder if something like that would be the case. Never mind!

I think I've found a way to work around it Big Grin
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