passing animated geometry to cloth solver after collision
i have an animated object unravelling into a strip of faces via a lovely script.   i would love those strips to become dynamic cloth as they unravel. 

i was thinking a cylidrical colider, and when the faces leave that cylinder, they are passed to a cloth operator..  however since the animated object is currently treated as a single particle on import,  i expect i need to use an actor setup.. could somebody point me to an appropriate example scene or suggest a workflow?  

many thanks!
Could you post a screenshot or playblast of your setup? Not sure I really understand what you're trying to do...
Thanks Tyson, in the end i solved it myself.. did it all in tyflow Smile

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