Crisp / Hard Edges on VDBs

Does anyone know a good way to preserve crisp or hard edges when converting objects or particle shape geometry to vdb? Maybe without the need of raising the voxel resolution up to insane high values?

Or is there a way to re-sharpen the vdb's afterwards? Maybe there is an option for the vdb's which allow to refer to an objects or particles shape geometry that aligns the vdb mesh conform to the geometry reference?

Or maybe some tools like in Z-brush for polish crisp edges to strengthen them out?

Thanks for help! Smile

VDB edges can only be as crisp as the voxel size allows, but you could use the tyConform modifier on top of a VDB flow to re-conform the VDB mesh to the source.
Thank you for the tip using tyConform. I will try it out!

Forum Jump: