Brick fracture UV
Hi, can we get mapping generation on resulted particles from brick fracture? Currently it retains the mapping of the source object but I can't find a way to map the particles so each "brick" has a plannar mapping. 

Image below shows mapping on fractured plane and on the right particles exported as meshes and mapping applied.

Thank you

[Image: 121082744_10221511047517606_780051490067...e=5FA654EB]
Brick Fracture works on arbitrary topology and thus there's no guarantee that the resulting elements will be individual quads.

I'd suggest looking into a MAXScript solution for this instead, since a solution would really only be relevant to this very specific case.

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