Spline Paths operator not creating splines in physx bindings mode
#1
Hi Tyson, I am having an issue when I enable the "collider" checkbox in proximity bind in physx bind operator the spline paths op does not generate the splines. 
the bind is visible when I check show bindings but it does not generate the splines. Attaching a file please look into it.


Thanks.


Attached Files
.max   test.max (Size: 648 KB / Downloads: 6)
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#2
Hi Apratim,

The Spline Paths operator creates splines between particles, hence it not creating a spline between a particle and a collider.

If you need the bind visible in your setup, you can create a hidden particle where the collider is (or just import the collider as a particle using a Birth Objects operator) and bind to that particle instead.
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#3
(10-15-2020, 05:15 AM)tyFlow Wrote: Hi Apratim,

The Spline Paths operator creates splines between particles, hence it not creating a spline between a particle and a collider.

If you need the bind visible in your setup, you can create a hidden particle where the collider is (or just import the collider as a particle using a Birth Objects operator) and bind to that particle instead.

okay, now I understand,
thank you.
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