Make boolean just with particular ID
Hi, Tyson !
I wonder if it is even doable : 
- make a bolt. create an extra geometry corresponding to the hole and assign a matID of 10 and add to the bolt mesh.
- make an object, add tyboolean modifier and add the bolt mesh as substract (A-B)
- check an option : substract just with IDvalue. (ID value of corresponding spinner)
So when moving my bolts, hole is moving too...
Thanks.  Big Grin
I'm not sure I really understand this request. Perhaps if you provide a screenshot outlining the idea that would help.

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