Bake typarticleskin object animation
Hey guys!

Just a quick one! 
I have my particles behaving as a soft body object inside a tyflow object. I passed these particles to my main object with typarticleskin modifier.
How can I export that animated skinned mesh to a new collapsed object with the animation embedded or baked? 

The thing is that I want that object to have all its frames and animation baked cause I have to export it again as gltf or fbx. If I export the skinned object as alembic and then as fbx or gltf, the animation is not exported, resulting in a object without frames or animation at all.


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