Maxon noise support
#1
I think this will be a 'that's Maxon's department' but here goes

The Maxon noise that Geoff implented in Redshift for Max can only be used on the rendering side - they don't work in viewport mesh displacement, selections etc.

There's a nice range of noise maps there - which would be great to use in geometry modifiers, control for particles etc.

I can't remember exactly what the reason for not having it is (I think it's walled off somehow, so inside Redshift OK, but in the rest of Max there's no support)


Would be great to have support or an equivalent to use the other side of that wall

Thanks,

Steve
  Reply
#2
Never heard of Maxon noise...can you provide more info about what it is?
  Reply
#3
(10-04-2023, 01:11 PM)tyFlow Wrote: Never heard of Maxon noise...can you provide more info about what it is?

Hi Tyson

Maxon noise PDF

noise types

See if this works without being logged into their forum

Basically it's a port of procedural noise maps beyond the usual ones that come with Max - they were ported over from C4D I think so that Redshift has equivalent maps across the various DCC apps

Thanks

Steve
  Reply
#4
You can pipe OSL maps into tyFlow texture slots...doesn't OSL come with a lot of noise modes?
  Reply
#5
(10-04-2023, 06:45 PM)tyFlow Wrote: You can pipe OSL maps into tyFlow texture slots...doesn't OSL come with a lot of noise modes?

I think it comes with a few, but last time I tried Redshift was a bit picky about what works - I haven't tried recently though

Also I think the newer organic noise ones are in 2023 - I stuck with 2022 when they axed perpetual maintenance subscription
  Reply
#6
(10-04-2023, 02:57 PM)SteveDeeGreen Wrote: Basically it's a port of procedural noise maps beyond the usual ones that come with Max - they were ported over from C4D I think so that Redshift has equivalent maps across the various DCC apps

Have you tried Bercon maps? 
They should also work without problem, and it looks pretty similar to these Maxon noise maps (they are probably use many same algorithms).
  Reply


Forum Jump: