05-19-2024, 03:45 PM
I have a beetle that has 3 animations: Idol, lift off and flying, the idea is to eventually have 20,000 of these beetles flying around but so far 3ds max crashes when i go past about 1000.
I have rigged this beetle using CAT and the tyActor animations work perfectly. The only problem I am now facing is the crashes. I might be wrong but I remember hearing that tyActors are not Instances, so I believe this is where the problem lies. I am trying to find an approach that uses the Shape operator with animated geometry instead but because the beetle is made from about 7 pieces when I add them to the Shape operator Tyflow scatters all these parts individually rather than as a rigged beetle.
Is there a good solution to this?
Thanks
I have rigged this beetle using CAT and the tyActor animations work perfectly. The only problem I am now facing is the crashes. I might be wrong but I remember hearing that tyActors are not Instances, so I believe this is where the problem lies. I am trying to find an approach that uses the Shape operator with animated geometry instead but because the beetle is made from about 7 pieces when I add them to the Shape operator Tyflow scatters all these parts individually rather than as a rigged beetle.
Is there a good solution to this?
Thanks