Hey Tyson,
I'm afraid I have another serious problem with alembics.
This time is Max related, not UE.
So, when exporting alembic spline meshes, either using Tyflow's export operator, or native Max's alembic export options. the resulting alembic have random empty frames throughout the animation. I've tried all I could think of like adding an EditPoly, EditMesh, or other modifiersĀ on top of the TySpline Meshes, but with no luck.
Attached is a video showing the problem.
Here's a test scene file that shows the problem; generated alembic also attached.
https://www.dropbox.com/scl/fi/7vz2w42im...1sah0&dl=0
This is kind of urgent I'm afraid, so any help would be greatly appreciated!
Thanks in advance!
Greg
Okay, looks like I can "fix" this by adding a Normalize Spline modifier in-between the TySplines and the TySplineMesher.
This is not always desirable though, as it adds more "geo" than needed to the spline meshes, or change the shapes.
Need to verify this with other setups as well; maybe this was a "lucky" export.
Verified with another export; looks like this trick works.
Would be great if you could figure out the initial cause of this, either way.
Thanks,
Greg
I'm afraid I have another serious problem with alembics.
This time is Max related, not UE.
So, when exporting alembic spline meshes, either using Tyflow's export operator, or native Max's alembic export options. the resulting alembic have random empty frames throughout the animation. I've tried all I could think of like adding an EditPoly, EditMesh, or other modifiersĀ on top of the TySpline Meshes, but with no luck.
Attached is a video showing the problem.
Here's a test scene file that shows the problem; generated alembic also attached.
https://www.dropbox.com/scl/fi/7vz2w42im...1sah0&dl=0
This is kind of urgent I'm afraid, so any help would be greatly appreciated!
Thanks in advance!
Greg
Okay, looks like I can "fix" this by adding a Normalize Spline modifier in-between the TySplines and the TySplineMesher.
This is not always desirable though, as it adds more "geo" than needed to the spline meshes, or change the shapes.
Need to verify this with other setups as well; maybe this was a "lucky" export.
Verified with another export; looks like this trick works.
Would be great if you could figure out the initial cause of this, either way.
Thanks,
Greg