09-08-2026, 04:00 AM
Hi there,
I have been trying to make a mesh tree that is generated from a closed polygon (that represents canopy extent in plan) and a point (which is just a crosshair spline (that represents the canopy height - it's at the correct elevation). I think I need a second point for the base of the tree too so the shape doesn't have a flat base. I've been trying to do this with the VDB operator and have also tried an object bind but I'm not having much luck. I've attached an indicative file of what I am working with (though the ability to use multiple 'height points or multiple canopy outlines would be helpful. I can also move the canopy outline to a specific height (i.e. the widest known part of the real world canopy). Does anyone have any pointers on this?
I have been trying to make a mesh tree that is generated from a closed polygon (that represents canopy extent in plan) and a point (which is just a crosshair spline (that represents the canopy height - it's at the correct elevation). I think I need a second point for the base of the tree too so the shape doesn't have a flat base. I've been trying to do this with the VDB operator and have also tried an object bind but I'm not having much luck. I've attached an indicative file of what I am working with (though the ability to use multiple 'height points or multiple canopy outlines would be helpful. I can also move the canopy outline to a specific height (i.e. the widest known part of the real world canopy). Does anyone have any pointers on this?

