Mass settings in PhysX Shape operator crashes my max a lot. The Mass Operator is stable but it does not seem to do anything unless i set the mass to 0.
How to use this operator?
That's.....very odd. Could you attach a scene file or send to support@tyflow.com? I use PhysX shape mass and the mass operator often without issues, although maybe there's something I'm overlooking that would be revealed in your setup.
04-29-2019, 05:53 AM
(This post was last modified: 04-29-2019, 06:13 AM by secondplace.)
We just found what we missed, In the Force Operator there is a Force Affect rollout. After enabling the Relative to mass it works now.
What i do not understand right now is why the particles are not falling at the same rate regardless of their mass.
I first thought the mass is density (kg/cm³) but it does not appear so since the higher the density the lighter the object and not heavier. This is somewhat confusing since it should be the other way round.
(for example in the tyFlow_balloons_001.max scene the mass is set to 0.15, i thought that is because helium has a density of 0.178 kg/cm³)
I'm confused about the Gravity as well. In the tyFlow Modifier the default gravity is set to -1.0 is this equivalent to 9.81 m/s²?
Sorry for the physics related questions, just trying to understand all the parameters.