i doubt it, but might there be a way for the surface test to react to *only* velocity coming from mesh deformation rather than object transforms?
my lovely client wants particles flying off as the object changes shape, but not as it moves.. considering these two things happen simultaneously and at similar velocities, i cant do it with timing controls, or thresholds. only certain parts of the mesh deform and they dont want particles coming off the rest..
On a related note, client has now asked that the thrown-off particles are thrown off in a more spherical pattern, rather than rigidly following the surface normals of the object.
im using "surface force" with "motion" set to 100%.
i assumed adjusting "diverge" at the bottom would randomise the directions nicely, but it seems to do almost nothing to particle direction.
my lovely client wants particles flying off as the object changes shape, but not as it moves.. considering these two things happen simultaneously and at similar velocities, i cant do it with timing controls, or thresholds. only certain parts of the mesh deform and they dont want particles coming off the rest..
On a related note, client has now asked that the thrown-off particles are thrown off in a more spherical pattern, rather than rigidly following the surface normals of the object.
im using "surface force" with "motion" set to 100%.
i assumed adjusting "diverge" at the bottom would randomise the directions nicely, but it seems to do almost nothing to particle direction.