02-10-2022, 03:03 PM
Hi guys!
I have been trying a relatively simple setup where I inherit object rotation from the sphere and want it to break into pieces and slowly expand. I managed to get rotation from an object by using the Birth object operator, with Voronoi fracture and object bind to preserve the rotation. However, I find it difficult to make them push out gradually while also preserving rotation. If I apply the Physics switch it gets stuck on one frame and doesn't preserve animation anymore.
Any ideas would be much appreciated
Thank you
I have been trying a relatively simple setup where I inherit object rotation from the sphere and want it to break into pieces and slowly expand. I managed to get rotation from an object by using the Birth object operator, with Voronoi fracture and object bind to preserve the rotation. However, I find it difficult to make them push out gradually while also preserving rotation. If I apply the Physics switch it gets stuck on one frame and doesn't preserve animation anymore.
Any ideas would be much appreciated
Thank you