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How can I instance other object and keep the physX collision before? - Printable Version

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How can I instance other object and keep the physX collision before? - annlee - 09-03-2019

I had a great coins collision result but I want to change the coins to others.
So I want to keep the collision. Is it possible?
Thank you very much. Smile


RE: How can I instance other object and keep the physX collision before? - tyFlow - 09-03-2019

You can create a second tyFlow and import the sim from the first using Birth Flow/Flow Update, then change the shape.


RE: How can I instance other object and keep the physX collision before? - annlee - 09-05-2019

It is a good way to do. Thank you very much.


RE: How can I instance other object and keep the physX collision before? - annlee - 09-05-2019

I tried this way and but I can not render anything.


RE: How can I instance other object and keep the physX collision before? - d4rk3lf - 09-08-2019

Add a mesh operator to any event you want to render.


RE: How can I instance other object and keep the physX collision before? - annlee - 09-12-2019

Thank you. It worked.