How can I instance other object and keep the physX collision before? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: How can I instance other object and keep the physX collision before? (/thread-1087.html) |
How can I instance other object and keep the physX collision before? - annlee - 09-03-2019 I had a great coins collision result but I want to change the coins to others. So I want to keep the collision. Is it possible? Thank you very much. RE: How can I instance other object and keep the physX collision before? - tyFlow - 09-03-2019 You can create a second tyFlow and import the sim from the first using Birth Flow/Flow Update, then change the shape. RE: How can I instance other object and keep the physX collision before? - annlee - 09-05-2019 It is a good way to do. Thank you very much. RE: How can I instance other object and keep the physX collision before? - annlee - 09-05-2019 I tried this way and but I can not render anything. RE: How can I instance other object and keep the physX collision before? - d4rk3lf - 09-08-2019 Add a mesh operator to any event you want to render. RE: How can I instance other object and keep the physX collision before? - annlee - 09-12-2019 Thank you. It worked. |