How can I instance other object and keep the physX collision before?
#1
I had a great coins collision result but I want to change the coins to others.
So I want to keep the collision. Is it possible?
Thank you very much. Smile
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#2
You can create a second tyFlow and import the sim from the first using Birth Flow/Flow Update, then change the shape.
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#3
It is a good way to do. Thank you very much.
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#4
I tried this way and but I can not render anything.
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#5
Add a mesh operator to any event you want to render.
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#6
Thank you. It worked.
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