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Help with a setup - nagboy - 12-05-2019

Hi,

Im a little bit new to this and im so incredibly stuck on a problem. 

Initial condition:
I have a simple system that takes an object (sphere), creates fractures with Voronoi Fracture and then just let physics let it fall and crush on the ground.

The particle count / geometry does not change over time - vanilla.

Goal:
I want to end up with a system that creates a bounding sphere for each of the individual fractures which just links their position to the animation of the fractures above.

I cannot figure out how to do this in any capacity, but it seems doable. Can anyone point me in the right direction?

Eivind