12-05-2019, 08:58 AM
Hi,
Im a little bit new to this and im so incredibly stuck on a problem.
Initial condition:
I have a simple system that takes an object (sphere), creates fractures with Voronoi Fracture and then just let physics let it fall and crush on the ground.
The particle count / geometry does not change over time - vanilla.
Goal:
I want to end up with a system that creates a bounding sphere for each of the individual fractures which just links their position to the animation of the fractures above.
I cannot figure out how to do this in any capacity, but it seems doable. Can anyone point me in the right direction?
Eivind
Im a little bit new to this and im so incredibly stuck on a problem.
Initial condition:
I have a simple system that takes an object (sphere), creates fractures with Voronoi Fracture and then just let physics let it fall and crush on the ground.
The particle count / geometry does not change over time - vanilla.
Goal:
I want to end up with a system that creates a bounding sphere for each of the individual fractures which just links their position to the animation of the fractures above.
I cannot figure out how to do this in any capacity, but it seems doable. Can anyone point me in the right direction?
Eivind