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passing animated geometry to cloth solver after collision - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: passing animated geometry to cloth solver after collision (/thread-1561.html) |
passing animated geometry to cloth solver after collision - super gnu - 03-18-2020 i have an animated object unravelling into a strip of faces via a lovely script. i would love those strips to become dynamic cloth as they unravel. i was thinking a cylidrical colider, and when the faces leave that cylinder, they are passed to a cloth operator.. however since the animated object is currently treated as a single particle on import, i expect i need to use an actor setup.. could somebody point me to an appropriate example scene or suggest a workflow? many thanks! RE: passing animated geometry to cloth solver after collision - tyFlow - 03-18-2020 Could you post a screenshot or playblast of your setup? Not sure I really understand what you're trying to do... RE: passing animated geometry to cloth solver after collision - super gnu - 03-19-2020 Thanks Tyson, in the end i solved it myself.. did it all in tyflow ![]() |