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Objectbind based on uvs (or an option in the rotation operator) - Printable Version

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Objectbind based on uvs (or an option in the rotation operator) - eXeCuze - 07-08-2020

It would be really awesome to have particles aligned to a surface based on the uv's instead of vertex order, faces center etc.
Right now you have plenty of options but no option to scatter objects based on the uvs (correct my if i am wrong)

This option would eliminate all needs for any other scatter plugin.

Thanks in advance!


RE: Objectbind based on uvs (or an option in the rotation operator) - tyFlow - 07-14-2020

I'm not really sure what you mean by scatter based on uvs....or how that relates to the Object Bind operator? Could you elaborate?