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I want to do birth objects at regular intervals. - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: I want to do birth objects at regular intervals. (/thread-1840.html) |
I want to do birth objects at regular intervals. - aksmfakt132 - 07-15-2020 I want to do birth objects at regular intervals. What should I do? Currently present options are created every 1 frames RE: I want to do birth objects at regular intervals. - TubeSmokeGuy - 07-15-2020 Hi! Use the repeater option from the birth operator and set it up properly. RE: I want to do birth objects at regular intervals. - aksmfakt132 - 07-16-2020 (07-15-2020, 07:18 AM)TubeSmokeGuy Wrote: Hi! The birth has a repeater, but the birth objects do not. I want to create the shape of the moment as a particle every specific frame by referring to the character moving through the bone. birth objects do it perfectly, but you cannot set the frame interval and spacing RE: I want to do birth objects at regular intervals. - d4rk3lf - 07-16-2020 Not sure if I understand problem. What prevents you to use regular birth, and just use shape operator for that object? Or actors maybe? RE: I want to do birth objects at regular intervals. - aksmfakt132 - 07-17-2020 (07-16-2020, 06:21 PM)d4rk3lf Wrote: Not sure if I understand problem. https://youtu.be/ct3vWWl86f8 ok i want like this (4:07) I want to make the character's instantaneous form into particles If you can do it by 'birth', please let me know how RE: I want to do birth objects at regular intervals. - d4rk3lf - 07-17-2020 Here is how I would do it. Obviously you have n animated character walking. ![]() Then - Birth object (pick a character) - voronoi fracture (let's say 25) - scale (90%) - object bind (lock to surface) - spawn (per second - 0,1 or lower) - mesh - display --------------------------------------------------spawn leads to next event - PhysX shape - PhysX collision (uncheck "geometry collision - check ground collision) - mesh - display ------------------------------------------------- PhysX collision leads to next event - Voronoi fracture (let's say 50) - mesh - display You will probably want to lower gravity settings in your Tyflow icon (under PhysX settings) ,to something like 0,2 or 0,1 --------------------------- This is all from my head, so hopefully I didn't make a mistake. ![]() |